P+ - Diddy Kong - Subaction - CliffEscapeSlow

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Stats

IASA: None
Fully Intangible: 1-62
Subaction Index: 0xde

Scripts

Main

  1. ChangeHurtBoxStateAll { state: IntangibleFlashing }
  2. AsyncWait(54.0)
  3. BoolVariableSetTrue { variable: RandomAccessBool(EnableFastFall) }
  4. AsyncWait(62.0)
  5. ChangeHurtBoxStateAll { state: Normal }

GFX

  1. AsyncWait(60.0)
  2. ExternalGraphicEffect(ExternalGraphicEffect { file: 0, graphic: 11, bone: 0, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.0, randomize: Some(ExternalGraphicEffectRandomize { random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0 }), terminate_with_animation: true })

SFX

  1. AsyncWait(0.0)
  2. SoundEffect1(228)
  3. SyncWait(47.0)
  4. SoundEffect1(5260)
  5. SyncWait(19.0)
  6. SoundEffect1(5233)
  7. SyncWait(8.0)
  8. SoundEffect1(5234)

Other

  1. AsyncWait(70.0)
  2. SlopeContourStand { leg_bone_parent: 6 }